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Devlog

  • MXML v0.3.0B Patch Notes and Dev Thoughts
    April 05, 2025 by NullPointerException#Patch Notes
    Hello everyone! v0.3.0B is here, along with a whole bunch of new changes! This update took a bit longer than most. Hope the wait was worth it! On to the patch notes. 4/2/2025 v0.3.0B (The Polish 🇵... Continue reading
  • MXML v0.2.1B Patch Notes and Dev Thoughts
    March 26, 2025 by NullPointerException
    1
    #Patch Notes, #Developer Thoughts
    Hello everyone! v0.2.1B is here! Also, I lied (not sorry) and my break has been delayed due to a new wave of issues with MXML (most of which are resolved here) 3/26/2025 v0.2.1B Retroactively fixed v0... Continue reading
  • MXML v0.2.0B Patch Notes and Dev Thoughts
    March 25, 2025 by NullPointerException
    2
    #Patch Notes, #Developer Thoughts
    Hello everyone! New patch notes and some exciting news! 3/23/2025 v0.2.0B Updated turn queue Each construct now has their own mini-queue Newly queued moves are sorted by priority All queued moves now... Continue reading
  • MXML v0.1.0B - v0.1.3B Patch Notes and Post Launch Thoughts
    March 19, 2025 by NullPointerException#Patch Notes, #Developer Thoughts
    Hello everyone! The game has now officially released in beta, and the first few post-launch updates have been pushed. The patch notes are as follows: 3/16/2025 v0.1.1B Fixed counter crashing Fixed Qui... Continue reading
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