MXML v0.2.1B Patch Notes and Dev Thoughts


Hello everyone!

v0.2.1B is here! Also, I lied (not sorry) and my break has been delayed due to a new wave of issues with MXML (most of which are resolved here)


3/26/2025 v0.2.1B

  • Retroactively fixed v0.2.0B not having a version name (oops)
  • Added two new playtesters
  • Fixed a crash relating to Parry
  • Fixed tutorial being broken
  • Altered combat selectable behavior
    • When selecting a skill on a different construct, any skills with no target will be automatically deselected
  • Holding SHIFT will now attempt to swap skills
    • This allows you to craft even when theres no space left.
  • Certain UI elements now scale with window size
  • Constructs in combat now horizontally expand to fit the screen
  • The thickness of the combat selecting lines has been increased to remove gaps
  • A large prompt has been added to the multiplayer menu making the lack of a player name clearer (hopefully)
  • Random theme no longer curses you to silence for all time
    • (random theme now actually selects a random theme)
  • Added the combo gui button’s function to the tutorial
    • Hopefully people are less surprised about it now

Yeah so I lied. I was originally going to work on another project after the most recent MXML update, but because of a playtest between TheFranticFrog and nihilus (thank you two so much), a bunch of useful feedback came in and I wanted to implement it as soon as possible.

The biggest thing in this update is the addition of swapping, along with a bunch of UI updates. If nothing else comes up (lmao), I’ll maybe give that other project another shot.

In the meantime, enjoy!

-- Null

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