MXML.TSU RELEASE
MXML.TSU is released! 72 new skills, 2 new mechanics, and a ton of other improvements!
For TSU, I rewrote the modding api. Unfortunately for me, that means all 50 of the original MXML skills have been completely rewritten, in addition to the 72 new ones, which is why this update took so unbelievably long. I also completely redid most of the UI, added the MXMLOPEDIA, and some other improvements or something.
In some desperate attempt to get like one or two extra people playing this game because i’d be a little sad if nobody played it, I also made a trailer, which you can find here!
Anyways, changelog time!
MAJOR
- Added TSU, an optional mod for MNML
- MNML has been rewritten
- MNML is now considered a mod (and can be disabled)
- MXML has been rewritten
- Redesigned About and Settings menu
- Changelog now identifies sources of suggestions
- Significantly altered Shop menu
- Added sidebar
- Removed the big play button at the bottom
- Constructs now have a shader applied which changes color based on the construct’s equipped items
- Slightly decreased the font size of the classification
- Buffs are now supported in the shop
- Mods now have a dedicated modding api
- Added an ingame chat
- The ingame chat is just about the jankiest possible solution. Expect a better version in a future update
- Redesigned music system
- Now uses a two color system just like skills
- Music is now asymmetrical
- Each song is now 13 layers (up from 5)
- Removed all old player themes and added one new one (BlueBlue)
- More player themes are coming soon probably
- Redesigned attack visuals
- Shader has been tweaked substantially
- Source “orb” is now unfilled
- Colors are now displayed all at once rather than one at a time [Suggestion: Rivu]
- License information is now included
- Genuinely don’t know how I didn’t have it until now. Sorry, everyone!
- Swapping now works outside the tutorial
- I don’t want to talk about it.
MINOR
- Added options to reduce or disable Last Stand
- The info box has moved from the center of the battle area and multiple instances of it may be active depending on skills used
- Infoboxes conveying damage information now have a placeholder value for when no damage was dealt
- Skills may now have tooltips on text which provide extra information about mechanics, indicated by an underline
- Mod synchronization now compares hashes instead of full mods
- Connection now occurs a single time when loading the main menu
- Added a “verbose” mode to infoboxes
- A note about modloading has been added to the mod safety warning
- Adjusted alignment of tooltip in combat screen
- Reversed the order skills are added to constructs in the combat menu to make planning around slot-based debuffs easier
- Generated skill classifications now use skill display names rather than IDs
- Added an extra server IP
- Just like all the other server IPs, this one should not be used unless you absolutely know why
- All skills now refer to the removal of buffs as “cleansing”, including mnml skills
- I am hesitant to touch MNML’s skill descriptions, but for clarity I have made this change regardless
- Clearing skill selection (either with right click or the CLEAR button) now unreadies
- Main Menu now has a quit button
ACCESSIBILITY
- Added a Reduced Flashing mode
- Added colorblind settings [Suggestion: TheFranticFrog (technically)]
- Colorblind settings have not been tested for every scenario. Please report any problems
- Colorblind presets may be added in the future
- Colorblind settings support mods
- Added a UI scale option (under Video)
MXML
-
Nerfed Trip to be less destructive, because Trip++ basically oneshotted everything
T1 - 150% -> 60%
T2 - 200% -> 90%
T3 - 300% -> 120%
-
Reworked Track
ALL TIERS - Stun target construct’s target construct -> Stun target construct or self
-
Buffed Chain
T3 - 4T duration -> 3T duration + cannot be cleansed
-
Changed purple skills to use Exposed instead of a purple health threshold
-
Fixed Disarm increasing cooldowns by 2 more turns than intended
-
Fixed Chain having an inconsistent description
-
Added tooltips for Cleansing, Exposed, and Channeling
-
Altered wording for Parry
-
Tank renamed to Reinforce
- Tank (buff) renamed to Reinforced
TSU
- TSU has been added
- New colors: Cyan and Yellow
- Cyan may be obtained by combining blue and green
- Yellow may be obtained by combining red and green
BUGFIXES
- Speed modifying buffs now correctly apply on the same turn they are applied
- The mod menu now correctly saves changes to disk
- The discord link in the tutorial now works as intended
- The players name is now the same font size as the opponents name in the combat screen i dont want to talk about it
- Numerous turn order improvements and fixes
- Buff actions will now check if the construct has the required buff
- This fixes cases in which a buff could be removed at the start of a turn but the buff’s effect could still apply in the middle of the turn
- Link and Purify now ignore hidden buffs for the purposes of determining power
- Constructs will no longer have a target even if no skill is selected
- Combat construct highlighting can no longer become “stuck” if a construct’s target was overriden during the turn
- Restock now correctly marks the target’s buffs as dirty
- Combat now resets endstate to null after the return to shop coroutine begins to prevent duplication of end results
- Duplication may still occur under some circumstances. Further testing is necessary
MODDING
- Implemented new modding api
- MNML, MXML, and TSU now use this alternate modding api
- The legacy modding api is no longer supported
- Stats are now more flexible
- Buffs have been redesigned
Thanks for reading! If you encounter any problems, please report them in the comments or in the discord!
– Null
Get MXML
MXML
Turn based abstract strategy
| Status | In development |
| Author | NullPointerException |
| Genre | Strategy |
| Tags | Multiplayer, Versus |
| Languages | English |
| Accessibility | Color-blind friendly, Configurable controls, Interactive tutorial |
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